Food for thought- leveling

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Food for thought- leveling

Post by Bored Teddy Bear on Tue Aug 28, 2012 11:33 pm

It occurred to me today that if you have multiple characters and do the daily achievements on each of them then you will actually be leveling faster overall than if you had simply played the same character all day, since you will be gaining the bonus experience from the achievements.

Does that make sense? (I'll delete if it doesn't, remake if better wording is suggested)


Last edited by Bored Teddy Bear on Wed Aug 29, 2012 10:30 am; edited 2 times in total
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Re: Food for thought- leveling

Post by The Unbunny on Wed Aug 29, 2012 10:23 am

First, don't delete this, you are airing a thought provoking,... thought...

Anyway, you may have a point, for those with time enough to do that.
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Re: Food for thought- leveling

Post by Ravenscroft on Thu Aug 30, 2012 12:12 pm

I was under the impression that the daily achievement is an account based thing but I may be wrong. when i switched from my necro to my guardian yesterday it seemed to keep my progress consistent while upping the required number of things due to the level difference. but maybe the 2 characters were similarly progressed.

I came to this conclusion upon realizing the rest of the achievements were also account based: community, slayer, monthly etc.
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Re: Food for thought- leveling

Post by The Unbunny on Thu Aug 30, 2012 1:16 pm

I know certain acts are per-character, my Necro just delivered her 500th killing blow with a staff yesterday.
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Re: Food for thought- leveling

Post by Bored Teddy Bear on Thu Aug 30, 2012 10:58 pm

I seem to be having issues with my daily achievements resetting themselves, even while playing the same character. So it is possible it could be account wide and I didn't think it was because of that issue.
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Re: Food for thought- leveling

Post by Ravenscroft on Fri Aug 31, 2012 7:04 pm

I saw a video the other day that suggested the daily achievements might be tiered as well which would allow for you to get them multiple times in one day. They also may have a 24 hour clock on them rather than a fixed day reset point which could cause problems when playing at different times
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