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Differences in Dynamic Level Adjustment Schemes

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Differences in Dynamic Level Adjustment Schemes Empty Differences in Dynamic Level Adjustment Schemes

Post by The Unbunny Fri Jun 29, 2012 12:17 am

Dynamic level adjustment is a function that scales a character's level based on what game mode they are playing. When a character's level is scaled this way, the power of their skills and attributes also adjust accordingly, and their adjusted level is displayed in brackets next to their actual level:
* In PvE, a player's level is scaled down based on the difficulty of the area that they are in. Travelling to higher level areas will not scale the character's level up.
* In World versus World, a player's level is always scaled up to level 80. This only affects the player's attributes; all equipment, experience gained, skills and traits will advance at the character's actual level.
* In Structured PvP, a player's level is scaled up to level 80. All equipment, skills and traits become unlocked, allowing all players to participate on an even playing field.
The Unbunny
The Unbunny
Duke of Oh Look I Agroed
Duke of Oh Look I Agroed

Join date : 2012-01-04
Location : Minneapolis, MN

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